![]() For Iron Danger I would be modeling these characters with certain likeness and keeping them consistent with the game’s style. The latter is easier in a sense you don’t need to invent anything new but harder because you need to match those forms exactly. Modeling characters with certain likeness is hard and tricky. Congratulations, you will be appearing in Iron Danger. There’s no greater joy than killing yourself in a game. Everyone with 10 shards (10 weeks of being most active) would get a character with their likeness in the game!Īnd as it turned out two heroes came out on top: Juke and Humppa. We held a small challenge in our Discord server rewarding the most active weekly member with a “shard”. There you can also watch our latest trailer. So if you haven’t visited there for a while, go and have a look! It’s actually pretty exciting to see the characters talking in different languages as well! Our in-game texts are currently being translated and we are working on technical implementation of localization with Google translated test set. There is still some amount of visual differences between the platforms that we need to iron out, but the main steps have now been taken.Īt the moment we are working on that bug fixing and polishing part, but also one of the main focus areas is localization. In addition of having Windows beta build ready at that time, we also had our first (pretty) stable Linux and MacOS builds and now we can in practice play the game through with those platforms as well. It does not mean that there would not be tons to bug fix and some levels and assets that we want to still polish a bit.Īnd what makes us really happy is that we got our beta build ready during on the end of October! That in practice means that there are no missing levels, visual assets, gameplay mechanics and so on. One of the main goals has been to hit internal beta, which means to us that the game is both feature and content complete. The main reason why we haven’t been posting anything is that our hands have been even more full with work than usual. This time it’s more progress report kind of thing. Iron Danger combines a number of elements – from classic fantasy to steampunk, making an interesting mixture of styles.Woah, it has been some time since last post!Īfter miserably failing our once per week – cycle, let’s try to get back to track. Those quests are generated on the basis of our play style, so an offensive approach with little defence will make our heroes stronger, but more susceptible to attacks. Completing them translates into acquiring new abilities and improving statistics. Instead of gathering experience points, there are special challenges. Secondly, we can manipulate time and go back to previous actions in order to avoid hits or synchronise attacks of the heroes – Kipuna can use magic and command one of two warriors specialised in classic weapons.Ĭontrolling time is not the only peculiar element in Iron Danger, as the development system is also very interesting. Turn-based combat is carried out a bit differently from what we are used to. On the journey, we come across various obstacles – from simple puzzles through traps to dangerous enemies (humans, monsters, half-mechanical entities). During gameplay, we also visit ancient temples, travel through mountains, forests, and many other locations. Another important place is Northlands – the Northern lands overtaken by the evil witch Lowhee whose army marches to the mentioned metropolis. One of them is the city of Kalevala – the capital of humans. The game’s most important aspect is exploration of the world divided into a variety of lands. Iron Danger is a 3D, tactical RPG featuring single player. She has to use those exceptional abilities to save the world. During gameplay, we follow the story of the young heroine named Kipuna – a normal girl who was once given the power of manipulating time and death. The title is inspired by Nordic and Finnish mythology and steampunk. Rovio (the Angry Birds series) and Remedy Entertainment ( Alan Wake). The studio is composed of game development veterans previously working for e.g. Iron Danger is an RPG production developed by Action Squad.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |